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CueCard: Hands-Free Speaker Notes on Smart Glasses with a Built-In Timed Pitch article image

2026-10-25 · 7 min read

CueCard: Hands-Free Speaker Notes on Smart Glasses with a Built-In Timed Pitch

CueCard puts speaker notes on smart glasses and times a 12-cue, three-minute pitch with ticks, warnings and a score.

By AeternusVita

In this article

  1. What CueCard is
  2. How the three-minute pitch is structured
  3. The timing system: ticks and warnings
  4. Scoring: what each cue is worth
  5. How you advance: pinch on glasses, keys in Chrome
  6. Who CueCard suits
  7. What to expect next
“CueCard puts speaker notes on smart glasses and times a 12-cue, three-minute pitch with ticks, warnings and a score.”

CueCard is hands-free speaker notes for smart glasses, with a timer and pace warnings built in. The notes stay in view while you look out at the room and speak. You pinch once and the next cue comes up. The built-in talk is a three-minute pitch with 12 cues.

It is listed as coming soon on the aeternusvita.io product page. You can get notified there when it is ready. This guide explains what it is, how it works, and who it suits.

What CueCard is

CueCard shows speaker notes on smart glasses so you can keep eye contact while you speak. There is no handheld card and no need to look down at a laptop. The cue sits in your field of view as you address the room.

The product comes from aeternusvita.io. It runs on smart glasses, and there is also a Chrome edition that runs offline in its own Chrome tab for rehearsal. The Chrome side is described as a pitch-pacing rehearsal tool.

In both places the material is the same: one built-in talk, the three-minute pitch, made of 12 cues. You work through that talk cue by cue. On glasses you pinch to advance. In Chrome you press Enter or the arrow keys to move to the next cue.

The privacy note for the Chrome edition is straightforward: no accounts, no ads and no analytics.

If you want to follow progress, CueCard is coming soon, and the product page is where you can get notified.

How the three-minute pitch is structured

The talk is built around two time markers. The slot is 3 minutes 18 seconds. That is the window you are aiming to fill. The hard stop is 4 minutes 30 seconds. After that point the talk stops regardless.

Inside the talk there are 12 cues. Each cue is one step of the pitch. You advance through them in order, one pinch or key press at a time.

The 12 cues give the talk a fixed shape, so you learn the rhythm of a specific pitch rather than just watching a countdown. You practise the same structure each time, which makes it easier to feel when you are ahead or behind.

You clear the talk by holding at least 8 of the 12 cues on pace. That is more than half the cues landing close to their ideal moment. If you clear it, you have kept the talk balanced. If you do not, you can rehearse again straight away.

The talk also keeps two numbers for you: a best score and a last score. That lets you see whether a new run has beaten your previous best.

The timing system: ticks and warnings

The timing is audible. A tick marks the ideal moment on each cue. It is a short tone that tells you where that cue should land. Tick tones sound with those marks throughout the talk.

Then there are warnings. One warning fires if a cue runs past its window. If you stay too long on a single cue, you hear it. A second warning fires with 15 seconds left on the 3:18 slot. That is the signal that the full talk is about to run out of room. Warning tones sound with each of those marks.

The loop is simple to follow while you speak. You pinch to the next cue, you listen for the tick, and you answer the warning when a cue runs long.

The tick tells you about the pacing inside a single cue. The warnings tell you about the talk as a whole. Together they keep you aware of both scales without looking at a clock. If you rush, you arrive before the tick. If you drag, you hear the warning for that cue. The 15-second warning covers the case where the whole pitch has stretched and you need to bring it home.

Scoring: what each cue is worth

Each cue on pace scores from 80 to 120. How close you were to the tick decides where in that range you land.

If you are well off pace, the scores drop. A rush scores 15. A drag scores 25. Those numbers make it clear when a cue was missed.

Hitting the slot itself adds up to 180. That bonus rewards a talk that finishes inside the intended window.

A clean run, where every cue is on pace and the slot is hit, totals 1620. That is the ceiling for the built-in talk. It is the sum of the best per-cue scores plus the slot bonus.

You do not need a perfect 1620 to succeed. At least 8 of 12 cues on pace is enough to clear the talk. The best and last scores then give you a way to track progress from one run to the next.

How you advance: pinch on glasses, keys in Chrome

On smart glasses, the control is a pinch. The cue stays in view while you speak, and a single pinch brings up the next one. The aim is to keep your hands free and your attention on the room.

On desktop, the Chrome edition uses the keyboard. Press Enter or the arrow keys to move to the next cue. It runs offline in its own Chrome tab, so you can step through the same 12-cue pitch without glasses. The timing works the same way: a tick at the ideal moment on each cue, a warning if you run long, and another warning with 15 seconds left on the slot.

Both versions share the same structure: 12 cues, a 3:18 slot, a 4:30 hard stop, and the requirement to keep 8 of 12 cues on pace. The difference is only the input. Pinch on glasses, keys in Chrome. The system keeps the same scoring and the same clear condition either way. You can practise at your desk in Chrome and then use the same cues on glasses.

Who CueCard suits

CueCard suits anyone who needs to give a short, timed talk and wants to rehearse the pacing.

It fits founders, students and team members who face a three-minute pitch slot. The slot and hard stop match the kind of window you get when you are asked to pitch in a fixed time. If your talk needs to land inside 3:18 and stop by 4:30, the timing matches what you will face on the day.

It also suits speakers who know their words but lose time in delivery. Some people speed up under nerves and rush cues. Others pause too long and let a cue drag. The tick and the warnings make both visible while you are speaking, so you can adjust in the moment.

It is useful if you want hands-free notes. If you prefer not to hold cards or keep glancing at a screen, the glasses display keeps the cue in view while you look at the audience. You still need to know your material, but you do not need to hold it.

It is less about memorising slides and more about holding a rhythm across 12 steps. The score gives you a simple way to judge a run. If you hold 8 of 12 on pace, you have a talk that would fit the slot.

Because the current material is one built-in talk, it suits rehearsal of that pitch. You learn the feel of a timed three-minute pitch and practise staying with the tick and responding to the warning.

What to expect next

CueCard is coming soon. No price, release date, ratings, reviews or player counts have been announced. Nothing has been submitted or released to stores, and the brief lists the release date as not decided.

If you want to know when it is available, the product page is the place to check. Visit CueCard and get notified there.

In the meantime, the details above are the full picture from the brief and the Play copy: hands-free speaker notes on smart glasses, a 12-cue three-minute pitch, a 3:18 slot with a 4:30 hard stop, a tick at the ideal moment on each cue, warnings when a cue runs long and at 15 seconds, and a score that clears at 8 of 12 on pace and tops out at 1620 for a clean run.

#vr#smart-glasses#public-speaking

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