
2026-10-25 · 6 min read
Hearth & Paw: Create a Pet, Share a Room and Raise a Household in Mixed Reality
What Hearth & Paw is, how daily care and hand-gesture training work, and who its mixed-reality pet life suits.
By AeternusVita
“What Hearth & Paw is, how daily care and hand-gesture training work, and who its mixed-reality pet life suits.”
Hearth & Paw is a pet life you play in a VR headset. You create a pet or adopt one, set how it looks, and care for it at home. In mixed reality the pet uses the room you are in.
This post explains what Hearth & Paw is, how it works and who it suits. It is coming soon on aeternusvita.io. You can get notified from the product page when it is ready.
What Hearth & Paw is
Hearth & Paw is described as "Create or adopt a pet in mixed reality, then care for a growing household." The subtitle is "Create a pet, share a room".
The Play copy gives the shape: "Hearth & Paw is a pet life you play in a VR headset. You create a pet or adopt one. The animals you can start from are a cat, a dog, a fox, a bunny and a dragon-pup. You set colours, patterns and accessories before the first day at home."
Care is the daily round. You feed the pet, play, groom and train. It learns tricks from your hand gestures. It keeps a personality and a memory. Toys, food and beds belong in the home, and a decor set lets you change the room around the pet.
In mixed reality the pet uses the room you are in. It can sleep on your sofa. You can meet a partner pet and raise a litter, so the household grows by another generation. The listing closes with "Create a pet, learn its habits, and make room for the next one." It is made by aeternusvita.io.
How you start: create or adopt
You choose how to bring a pet home. You can create a pet or adopt one. Both lead to the same start: a pet you set up before the first day at home.
The animals you can start from are a cat, a dog, a fox, a bunny and a dragon-pup. That set is repeated in the brief, the feature list and all twelve locales of the Play copy. You pick one of the five as the base.
Before the first day at home you set colours, patterns and accessories. That is the customisation on disk. You choose the look first, then daily care begins. There is no extra species list beyond those five.
Daily care: feed, play, groom and train
Care is the daily round. The Play copy says it plainly: "You feed the pet, play, groom and train."
The brief frames the loop as create or adopt, then care, then the pet learns tricks and personality, then home customisation, then partner pets and a litter. The feature list repeats the same parts:
- Feed, play, groom and train each day
- Create a pet or adopt one
- Cat, dog, fox, bunny and dragon-pup
- Colours, patterns and accessories
- Tricks taught with hand gestures
- Partner pets, a litter, and room habits
Toys, food and beds belong in the home. That placement matters because the home is your room. The pet keeps a personality and a memory as you care for it. The Play copy does not give a stat sheet, so this post stays with that.
Tricks taught with hand gestures
The pet learns tricks from your hand gestures. That line appears in every locale of the Play copy.
The brief names this as trick training with hand gestures. No fixed trick list is published on disk, so this post does not invent one. You show the gesture and the pet learns the trick. That work sits inside the daily round.
Your room is its room
Hearth & Paw is built around mixed reality. The listing says: "In mixed reality the pet uses the room you are in. It can sleep on your sofa."
That is the behaviour named on disk. The brief calls it room-aware behaviours and lists passthrough and scene mesh among the kit modules. The copy does not claim the pet roams every surface. It says the pet uses the room you are in.
Toys, food and beds belong in the home, and the home is that room. The brief lists "room habits" as a feature and the Play copy ends the feature list with "Partner pets, a litter, and room habits." You do not visit a separate level. The pet is where you are.
Toys, food, beds and decor
The home items named are toys, food and beds, plus a decor set. The Play copy says: "Toys, food and beds belong in the home, and a decor set lets you change the room around the pet."
The brief lists the same assets: toys, food, beds and a home decor kit, alongside base pets with a morph and colour system and an accessories set. The decor set changes the room around the pet. That is the full customisation on disk. There is no item count quoted, so this post does not add one.
For a shared living room, placement is practical. You decide where the bed goes and where toys sit. The room feels more like a shared home than a separate game space.
A household that grows
Over time the household can grow. The Play copy says: "You can meet a partner pet and raise a litter, so the household grows by another generation."
The brief describes this as family and litter generations with a genetics module. The copy says partner pets, a litter and room habits. It does not describe trading outside the home. There is no growth timeline quoted, so this post does not add one.
Who it suits
Hearth & Paw suits you if you want a pet life that stays close to daily care. The verbs are calm: feed, play, groom and train each day. There is no hunt or score chase described.
It suits you if you want mixed reality where the room matters. The pet can sleep on your sofa. If you like the idea that the pet is in your space rather than on a separate screen, that part is central.
It suits you if you want a choice at the start. Create or adopt, then set colours, patterns and accessories.
It suits light training. Tricks are taught with hand gestures. You show the gesture and the pet learns.
This post is written for the parent to read alongside a child. The brief flags that a kids audience is likely and notes parent gates, no chat and no data, plus comfort and safety work such as a seated option, vignette, snap turn and guardian margins. There is no chat or online play in the Play copy. The scope is a home that grows inside your room. If a child wants a pet but the home cannot have one, or an adult wants a pet that fits a flat where a real animal is not practical, "Create a pet, learn its habits, and make room for the next one" describes that fit.
It does not suit you if you are looking for an action game or online competition. None of those are in the Play copy.
Coming soon
Hearth & Paw is coming soon on aeternusvita.io. The product page is where you can get notified when it is ready. Visit Hearth & Paw and use the notify option there.
There is no price, release date, rating or review to quote because nothing has been submitted or released. The brief lists release date as not decided, ratings and reviews as none and price as not final. The Play copy's whats new line says "First release" and that is the only release note on disk.
If you want to remember it without tracking dates, leave your details on the product page: Hearth & Paw on aeternusvita.io, coming soon.
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