AeternusVita
ShopBooksExtensionsVR & XRAsset PacksBlogAccount
Shop now
  1. Home
  2. /Blog
  3. /unsolved case files how it works

More from AeternusVita

The AI Game Dev
121 free AI prompts for game devs
Visit site
AeternusVita Gumroad Shop
31 books and guides, live now
Visit site
AeternusVita Whop
Skill packs: Designer, Marketer, Game Dev
Visit site
Velvet Hands
A poker-hand roguelite in a tiny celestial card salon. One download, no subscription.
Coming soon on the App StoreComing soon on Google Play
SleepReset
A seven-night sleep routine with guided Noctune stories and nightly check-ins.
Coming soon on the App StoreComing soon on Google Play
EVOLVE: Run
An endless runner where the art style and camera evolve as you progress.
Coming soon on the App StoreComing soon on Google Play

Free printables

The Christmas Table InterviewThe One-Habit New Year StarterThe 7-Night Sleep Window ResetThe 15-Minute Zone ResetSee all →

AeternusVita

Shop practical guides, journals, tools and apps for focus, health, sleep and everyday life.

Not financial advice. Crypto tools are educational. No custody. Not medical advice.

A quiet list

Get occasional updates about new guides, tools and apps.

© 2026 All rights reserved.
ShopBooksBlogExtensionsSkill packs for AI agents ↗Legal
Unsolved: Case Files — Hang an Evidence Board on Your Wall and Work a Historical Case article image

2026-10-25 · 7 min read

Unsolved: Case Files — Hang an Evidence Board on Your Wall and Work a Historical Case

Unsolved: Case Files is a VR mystery that plays in your room with an evidence board on your wall.

By AeternusVita

In this article

  1. What Unsolved: Case Files is
  2. How a case starts
  3. The evidence board on your wall
  4. Rewind, clues and witnesses
  5. Build a theory, hear the verdict
  6. The cases it covers
  7. Who it suits
  8. Coming soon: how to get notified
  9. Quick recap
“Unsolved: Case Files is a VR mystery that plays in your room with an evidence board on your wall.”

Unsolved: Case Files is a mystery for a VR headset where the scene plays in your room and the evidence board hangs on your wall. It is coming soon on aeternusvita.io. This guide explains what it is, how a session works and who it suits, using only the official brief and Play copy.

You can also follow Unsolved: Case Files on the product page to get notified when it is ready.

What Unsolved: Case Files is

The short description says it in one line: hang an evidence board on your wall and work a historical case. The subtitle is "Mysteries played in your room".

Unsolved: Case Files is a mystery on a VR headset. In mixed reality the scene plays in your room, and the evidence board hangs on your wall. The same case can also be played in VR. In mixed reality the room around you stays visible and the case happens inside it. In VR the same case plays as a VR scene.

The brief lists it under games, with builds for Meta Quest, Android XR and Web. A hosted web build has passed a desktop smoke test. Nothing has been submitted to a store and the site lists it as coming soon.

The Play copy lists six features, and this post stays with those:

  • A case scene that plays in your room
  • Evidence board hung on your wall
  • Rewind and fast-forward the scene
  • Clues, spoken witnesses, and hints
  • Build a theory, then hear the verdict
  • An epilogue on the historical sources

There are no ratings, reviews, player counts or prices yet because the project is unreleased.

How a case starts

A case file arrives. That is how the Play copy describes the start. You open the file and the scene appears.

In mixed reality the scene is in your room. You can walk the room while it plays. The brief repeats that phrasing: open the file, walk the room, and pin your theory to the board. In VR the same case plays as a VR scene.

From there the case follows one loop. The file arrives, the board goes on your wall, you run the scene, collect clues, interview witnesses, build a theory on the board, and then hear the verdict with a short epilogue on the sources. Hints are there when you want them.

The evidence board on your wall

The board is the centre of the case. In mixed reality it hangs on your wall and you add to it as you go.

The Play copy says you build a theory on the board. The PRD excerpt calls it the evidence wall theory builder. You place what you find on the board and link it into a theory. The brief does not describe pin types or string colours, so this guide leaves those details out.

The board is where your work collects. Clues and witness lines go to the board. By the end you have built a theory there, and the verdict responds to it.

Rewind, clues and witnesses

Time control is the way you examine the case. The Play copy says you can rewind the scene or run it forward and pick up clues as you go. The PRD excerpt names it the time-scrub mechanic.

This lets you watch a moment again and move forward when you are ready. Running the scene again can reveal something you missed the first time. The brief does not give a scrub bar design, so this guide describes only the function: rewind, play forward, and collect clues.

Two kinds of evidence appear: clues you pick up and witnesses you interview. Clues are details in the scene you collect as you go. Witnesses speak their lines when you interview them. That line appears in every locale. The PRD excerpt notes that witnesses are voiced and that characters are stylised. The brief does not list witness names or the number per case.

Hints are there when you want them. The brief does not describe how hints appear or how many are in a case.

Build a theory, hear the verdict

Once you have gathered material, you build a theory on the board. The Play copy says you build a theory on the board and the case closes with a verdict. The PRD loop makes the order clear: build a theory on the board, then verdict plus historical epilogue.

The verdict is the case's close. It responds to the theory you built. The brief does not describe verdict types or scoring, so this guide does not assign points.

Then comes the epilogue on the historical sources. Every locale ends the description this way: a short epilogue on the historical sources. The PRD excerpt calls it the historical sources epilogue. It places the case against the sources it draws on, so you see where the legend or mystery comes from.

The cases it covers

Each file stays with a centuries-old legend or a public historical mystery. The brief and the Play copy give the same three examples: the Mary Celeste, Roanoke and Tunguska.

The Mary Celeste is the ship found adrift in the Atlantic with no one on board. Roanoke is the late sixteenth-century colony where the settlers were found gone. Tunguska is the 1908 explosion over Siberian forest. The brief presents these as the kind of material the set uses: widely told, long-past, and in the public record.

The set leaves out recent cases about real victims or living families. That line is consistent in every locale. The brief repeats it and the PRD excerpt frames it as an ethics note: only historic or legendary cases, with a respectful framing and cited sources.

The brief does not say how many cases ship at launch.

Who it suits

Unsolved: Case Files suits you if you like to work a case at your own pace in the room you are in.

It suits you if you enjoy watching, collecting and connecting. Rewind the scene, pick up clues, hear witnesses, and place your theory on the board.

It suits you if you prefer historical material. Each file stays with a centuries-old legend or public historical mystery such as the Mary Celeste, Roanoke or Tunguska, with a short epilogue on the sources after the verdict.

Mixed reality keeps the room visible, so the board on your wall is easy to talk about with someone else in the room. The brief does not describe multiplayer, so this guide does not claim it.

For younger players, choose cases together and use hints. The brief does not set an age recommendation, so adult judgement matters.

Coming soon: how to get notified

Unsolved: Case Files is listed as coming soon at https://www.aeternusvita.io/en/products/unsolved-case-files. That is the only availability wording the brief supports. There is no price, release date, pre-order, ratings or reviews yet, and nothing has been submitted to a store for release.

To keep up, open Unsolved: Case Files on aeternusvita.io and use the notify option on the product page.

When you do try it, follow the flow the Play copy suggests: open the file, run the scene in your room or in VR, pick up clues, hear witnesses, build a theory on the board, hear the verdict, then watch the epilogue.

Unsolved: Case Files is from aeternusvita.io. The support address is support@aeternusvita.io.

Quick recap

  • What it is: a mystery on a VR headset. In mixed reality the scene plays in your room and the evidence board hangs on your wall. The same case can also be played in VR. Made by aeternusvita.io. Coming soon.
  • How it plays: a case file arrives. Rewind or run the scene forward and pick up clues. Witnesses speak their lines when interviewed. Hints are there when you want them.
  • The board: build a theory on the board on your wall. The case closes with a verdict.
  • The close: a short epilogue on the historical sources places the case against its record.
  • The cases: each file stays with a centuries-old legend or public historical mystery, such as the Mary Celeste, Roanoke and Tunguska. Recent cases about real victims or living families are left out.
  • Where to watch: Unsolved: Case Files on aeternusvita.io — coming soon, with a notify option for when it goes live.
#vr#mystery#mixed-reality

Related articles

  • 2026-10-25 · 7 min read

    Bot Garrison: How Tabletop Tower Defence Works on a Painted Table

    What Bot Garrison is and how its tabletop tower defence, crafting and creature evolution work.

    Read article →
  • 2026-10-25 · 6 min read

    Color Tunabee: Colour a Page and Watch Your Colours Walk the Room

    How Color Tunabee turns a hand-coloured page into a character that walks your room in those colours.

    Read article →
  • 2026-10-25 · 7 min read

    Dead Biomes: how a VR wave shooter works across five shelters

    How Dead Biomes works — choose a shelter, scavenge and fortify, fight the wave, then open story with a minigame.

    Read article →